I, the Author: Of that which we here dare not speak
[It’s time for anotherMonthly Musing— the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. — CTZ] As to the carving of one’s own narrative within the confines of a specified gamespace, I would have to say RPGs are the best — or the worst — at allowing this kind of decision making as lead by the player. Then there are games likeSim CityandThe Simsthat require the player to create his or her world in order for a world to exist at all....