Hotline Miami: From Super Carnage to indie success story
Dennaton can reinvest in future games and buy fancy fish sticks As described in a profile byEdge, “top-down fck-’em-up”Hotline Miamican be traced back toSuper Carnage, an unfinished game that designer Jonatan “Cactus” Söderström’s started development on in 2004. After teaming up with artist Dennis Wedin, the duo decided to turn the concept into a full-fledged commercial title, which “was fcking hard,” according to Wedin. “Some days we were so f*cking tired, and we didn’t know if we were going to earn anything from this game or if anyone was even going to play it,” he explained....