BioShock Infinitehad two multiplayer modes accompanying the narrative campaign, but according toKotaku, both of these things have been cut. The news follows reports that several key developers — including the game’s art director — have left the project.

One mode was a “Tower Defense” style game that, according to Irrational, never really worked. The other was a cooperative “Spec Ops” mode, presumably featuring a selection of missions that two players would complete. No reason was given for its cancellation.

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Despite the perceived problems at Irrational, Ken Levine says the game is still “on track” for its February release, and promised that the structural shifts in the company were normal and nothing to be alarmed about. Meanwhile, gamers ask, “Wait … ithadmultiplayer?”

Frankly, I can’t begin to weep over this alleged loss. The firstBioShockdidn’t need multiplayer, the secondBioShock‘s multiplayer wasn’t great, and there are a dozen other FPS games with online features, so nobody’s losing anything. I welcome a narrative-driven game that sticks to what it’s good at, and doesn’t shoehorn in some online nonsense just for the sake of it. The news makes mehappy, if anything.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.