And more like the Darksiders everyone knows and loves
The similarities betweenDarksiders IIIandDark Soulsdon’t stop at the DS initials.DarksidersDeveloper Gunfire Games has just added a new combat option to make the third game feel more like its predecessors.
As part of the game’s second major patch, Gunfire has introduced a “Classic” combat mode that’s more aligned with the combat mechanics in the originalDarksidersand its sequel. There are two major alterations: Classic mode has the built-in safety net of canceling attacks with a dodge, and items are used instantaneously after pressing the corresponding button.

Gunfire madea lot of strategic changeswithDarksiders III, and modeling combat more akin toDark Soulswas a divisive shakeup. It added more weight to fighting, but it also sort of messed with the free-flowing fast action that people expect fromDarksiders. Locking the player into animations can feel unnecessarily punitive, especially considering how the previous games encouraged a more carefree style (for lack of a better descriptor).
It’s a part ofDarksiders IIInow, and there’s no harm in trying it. Gunfire says players can toggle between default and classic combat modes by simply loading a save. Classic combat won’t have any effect on difficulty or earning achievements/trophies. It’s just an option for anyone who’d prefer it feel more like oldDarksidersand less likeDark Souls.

Darksiders III‘s second update is available now on PC, PS4, and Xbox One. Here are the full patch notes:
Darksiders 3 Patch #2 (December 20th) Public Release![Steam]







