Stasis is still a relatively new thing
When you have a system that’s been a certain way for years, adding something new is always risky. That’s just what happened whenDestiny 2threw the Stasis concept into the mix.
Just as studios have had issues balancing say, new classes in an MMO, Bungie has been toiling away, figuring out what to do with Stasis both on a fundamental PVP and PVE level. Now they may have figured it out.

In the most recent blog post for the game, Bungie notes that this is decidedly the Stasis patch, addressing multiple “pain points” across the board. One of those included the crazy high winrates of the Titan Behemoth, Hunter Revenant, and Warlock Shadebinder in PVP. According to Bungie, all of them were overperforming. While the latter is the least impressive, Bungie says its abilities take an “emotional toll” on players. In response, Penumbral Blast got “reduced tracking and proximity detonation size and tracking vs. players, and reduced freeze radius vs. players when impacting the environment from 2.7m to 1.5m.”
So what’s next? Well, the other subclasses will get tweaks going forward. You can find a full breakdown ofthe official patch notesbelow.








