Sucker Punch opens up about the katana combat
It feels odd to be more excited about the exploring-nature side ofGhost of Tsushimathan anything to do with sneaking around or slicing dudes, but that’s where I’m at after May’sState of Playpresentation. Will the combat be challenging, deep, and engaging enough to sustain the whole island adventure?
It’s one of those questions that can’t be answered pre-release, but here’s a bit more to go on.

Today, in aPlayStation Blogpost, Sucker Punch shared more details about the game’s combat design and intent – including a stance-switching gameplay clip that looks better than prior footage.
There are several choice quotes from Sucker Punch co-founder Chris Zimmerman, too.

Zimmerman summed up their approach to katana combat by saying that “if you stay focused, you’ll survive the fight. If you lose focus, you’ll die.” On that note,there’s an Easy, Normal, and Hard mode.
“We hope you’ll choose a difficulty level that really challenges you as a player.”







