Good grief. Super Earth’s finest just can’t seem to catch a break, as players discover thatHelldivers 2now plays host to flying Terminid creatures, of all things. Indeed, following the recent hotfix,which made Chargers manageable, the developer Arrowhead appears to have snuck in a pretty big force multiplier.

This force multiplier takes the shape of huge, bat-winged Terminid creatures that live in towering mushroom-looking constructions, visible from pretty far out. To attack, the flying Terminids swoop down at Helldiver forces to turn them into shreds of long pork using their razor-sharp appendages.

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It’s a whole thing, really, and it drastically changes the pace of missions where flying Terminids are found, as players now need to deal with threats from above as well as the ground-bound hordes of bugs. Arrowhead CEO Pilestedt, however, has been trying to refute the players’ reports by saying that “Bugs can’t fly.”

Well.

Helldivers 2 introduces a flying Terminid, despite what the Super Earth would have you think

The whole schtick is, of course, just another example of Arrowhead Studios’ approach to organic, player-driven storytelling. It is, perhaps, worth remembering that there’s a huge in-game operation ongoing at this time that has Helldivers activating a special Terminid suppression agent on select planets. The appearance of flying Terminid nests hasdefinitelygot nothing to do with that, we’re positive.

I’ve heard rumors of flying bugs in@helldivers2. I want to officially refute such preposterous claims.Everyone knows that “Bugs can’t fly”.And I’m not alone in thinking this. The Ministry of Truth agrees that this is propaganda from bug sympathizers that want to brainwash…

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The presence of mushroom nests, of course, implies that playerscandeal with Terminid flyers in much the same way as they do withthe invisible Stalker bugs. This is, indeed, the way to go from the looks of it, as nestscanbe splattered from afar using explosive implements and the like. Flyers do have a pretty long sightline from what we’ve seen in practice, however, and Helldivers should now keep one eye on the sky at all times:just in case.

WhereasChargers,Bile Titans, and the like have been the Terminid’s most potent force multipliers up until now, it’s clear that this remarkably adaptive species has plenty more tricks up its proverbial sleeves. Sure, theHelldiversdoget mechs now, but we’ll need way more than that to deal with all the other monsters Arrowhead Studios has in store for us down the line.

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Helldiversveterans will know that the Terminid species is just one evolutionary step removed from the original game’s “Bugs,” following the Super Earth’s attempts to farm the creatures for their lifeblood, E-710. The appearance of flying Terminids is the biggest departure we’ve had yet from the original game’s roster of bugs and a clear signifier ofthe sort of leaps Arrowhead intends to makein elevatingHelldivers 2to all-new heights.

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