Helldivers 2‘s legendarily exciting undocumented patch notesstrike anew, with a whole new tier of Ship Modules and Stratagem upgrades for players to pursue. While none of these includethe much-needed shooting rangeonboard your Super Destroyer, they sound extremely handy all the same.

More specifically, Arrowhead has managed to secretly release six all-new Ship Module upgrades, each of which substantially improves a particular Stratagem type. These popped up out of nowhere without an update needing to be downloaded, which suggests the upgrades (and the all-newDemocratic Detonation Warbond) were stealth-dropped as part of the recent bug-fixing update, which massively improved the game’s stability across the board. Whatever the case may be, the new Ship Modules are now in, and you’re free to unlock them. Provided you’ve got the resources to do so, naturally.

Screenshot by Destructoid

Helldivers 2’s unexpected new Stratagem upgrades

As you’d expect, all six of the new Ship Modules slot neatly at the top of the power curve of your Helldiver’s Super Destroyer, and if you’re only just getting started with Stratagem upgrades, you’d do well to prepare for a heck of a grind. Here’s the full list of the new Ship Module upgrades:

Some of these are, obviously, just a statistics bump that might not sound all that exciting on paper, but they’re substantial upgrades all the same. The Superior Packing Methodology, for one, will make it so that particularly ammo-hungry Support Weapons don’t force you to pick up multiple resupply boxes just to fill out your stock, which is a huge boon in long-lasting engagements. Similarly, boosting Napalm’s damage output by an additional 25% is going to make it indispensable for some missions. And, heck, reducing the HE Orbital Stratagems’ spread mightactuallymake them worth taking onto a mission!

Screenshot by Destructoid

The issue, as it were, is that each of these upgrades is a significant resource investment. Tricky business, too, as you can only hold up to 250 of the rarest Sample types, while each new Ship Module will eat 150 of them (as well as a hefty chunk of your other resources). A steep grind, but one that’s bound to pay off.

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