Creator Edmund McMillen fills us in on the art style, controller support and more.

With all the hullabaloo aboutMew-genics, I forgot that Team Meat’s Edmund McMillen was still working on the the newThe Binding of Issac: Rebirth. Edmundhas posted a big Q&Aabout the game’s development that makes me really excited. There’s lots of information, some of which we already knew but also some teases at big improvements, most notably the move away from Flash.

The big change is going to be in the art style;Rebirthwill have a 16-bit-esque look as Edmund was rushed in creating the original artwork. He’s not too fond of it now but I still like the thick black outlines and the horrible little details. Edmund has also said thatRebirthis a “greatly improved” version of the originalBinding of Issacoffering “new enemies, items, characters, endings, secrets, rooms, chapters, challenges and a shit load of very new and unexpected additions.”

Article image

What’s really exciting is the promise of full controller support, local co-op, and the tantalizing option of shared seeds, similar toSpelunky’s Daily Challenges. Oh man, if that last one is definitely happening then I can see myself getting back intoBinding of Issacin a big way. Daily Challenges were my “gateway drug” intoSpelunkyand I’ve already put 36 hours intoBinding of Issac.

Whilst there’s no release date, Edmund did say that the game will arrive on Steam, PlayStation 4, and PS Vita in 2014.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover