The ability to fire Chaser Rounds is a new mechanic added for Light Bowguns inMonster Hunter Wilds,and they pack a punch. If you’re not sure how to use them, here’s what you need to know.
How to fire Chaser Shots in Monster Hunter Wilds
Chaser Rounds is a mechanic that allows you to fire off an additional salvo of ammo following any other method of firing your Light Bowgun. Chaser Shots deal considerably more damage to the target at the cost of being a ‘finalizing’ move in your shooting combo. This does not mean you can’t use them after every shot, however.
Sometimes, raw damage is more important than DPS (Damage Per Second), and it is in these times, you’d want to consider using a Chaser Round after every shot, instead of at the end of your ammo capacity.

Every offensive ammo type can utilize a follow-up Chaser Round after firing. This is done by simply pressing the Interact/Speak/Gather/Carve button on your respective control scheme. If done fast enough, you’ll perform a Chaser Shot. If you’re too slow, you’ll accidentally switch between firing modes. In this case, you’ll need to fire off another round to attempt to perform it again.
In most cases, you’ll perform Chaser Shots withNormal,Piercing,and/orSpreadammo, thanks to these types being unlimited. Each one does something slightly different when using a Chaser Round when inStandard ModeandRapid Firemodes of your Light Bowgun

Standard Mode Chaser Rounds
As a norm, firing off Chaser Rounds in Standard Mode is slower than simply firing off a second salvo inMonster Hunter Wilds. However, the damage increase makes the slow fire rate worthwhile. Firing off Chaser Rounds in Standard Mode isalwaysfaster than firing them off in Rapid Fire Mode.
Rapid Fire Mode Chaser Rounds
Firing off Chaser Rounds in Rapid Fire is considerably slower than firing them off in Standard or simply firing another salvo. The equal exchange is that Rapid Fire Chaser Shots offer up some of thehighest damage you can deal with a single salvo, regardless of ammo type.







