Less swipe, more choice

One of my biggest concerns withKillzone: Mercenarywas that we’d bemade to swipe across the touch screenfor every melee attack. Breaking the way one holds a PS Vita for shooter games to drag a finger along the center of the screen is awful, and I hated the way it looked in trailers.

In this 17-minute gameplay demo, Cambridge Studios says you can actuallychoosebetween button prompts and swiping nonsense, which pleases me no end. Unless they’re located at the edge of the screen, I’ve no patience for heavy touchscreen use in a game with traditional controls. It just doesn’t work. Now knowing I won’t have to twist the Vita every time I want to knife someone, I’m more excited.

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That in mind, game looks great and promising. Looks like they’re reusing a bunch of environments fromKillzone 3though. Will have to see about that.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.