The production diary series continues

Ever wonder how a first-person shooter is made? In this third part of theRise of the Triaddeveloper series, you’ll get to see some pretty insightful information regarding the redesign of the upcoming PC game.

Specifically, you’ll see how the designers struggled to preserve the spirit of the original, while keeping it fresh at the same time.

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One of myfavoritethings about the diary is highlighting the fact that the game will have hidden walls and secret areas, a staple of old-school FPS games that’s basically non-existentin today’s tunnel shooters.

As a huge fan of the originalRise of the Triad, I’m pretty excited to see how this turns out. Even if you’re not a franchise fan, it’s worth checking out the video anyways.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.