The production diary series continues
Ever wonder how a first-person shooter is made? In this third part of theRise of the Triaddeveloper series, you’ll get to see some pretty insightful information regarding the redesign of the upcoming PC game.
Specifically, you’ll see how the designers struggled to preserve the spirit of the original, while keeping it fresh at the same time.

One of myfavoritethings about the diary is highlighting the fact that the game will have hidden walls and secret areas, a staple of old-school FPS games that’s basically non-existentin today’s tunnel shooters.
As a huge fan of the originalRise of the Triad, I’m pretty excited to see how this turns out. Even if you’re not a franchise fan, it’s worth checking out the video anyways.








