Marvel Rivals game director Thaddeus Sasser and his team were laid off by NetEase Games on Feb. 18, he announced on LinkedIn. This move comes despite the game’s successful launch in December 2024 and an estimated $130 million in first-month revenue, according to Chinese outlet Game Look.

“My stellar, talented team just helped deliver an incredibly successful new franchise inMarvel Rivalsfor NetEase Games,” Sasser wrote. “And were just laid off!” It remains unclear how many employees were affected, the size of Sasser’s team, or how many developers are still working on Marvel Rivals. Destructoid has reached out to Sasser and NetEase Games for comment.

Image via NetEase

The Marvel Rivals layoffs come just two months after NetEase Gamesrelocated staff from its mobile title Operation Apocalypseto other departments. Liquid Swords Studio, which is backed by NetEase, recently announcedit is also reducing its workforce.

In response to a request for comment, a NetEase employee who wished to remain anonymous confirmed that ” all six members of our American division were laid off,” adding, “it’s a damn shame. There was some enormous talent just let go out of the blue.” With at least two level designers and the game director let go, those impacted were directly involved in the game’s development.Per Daniel “Zhuge” Ahmad, this round of layoffs only impacted the US team and not the core developers in China. There are no indications that Marvel Rivals staff members outside the U.S. were affected by the layoffs.

A LinkedIn post by Thaddeus Sasser, Marvel Rivals' game director, announcing he was laid off from NetEase.

Marvel Rivals’ success was already putting pressure on Overwatch

The timing of the layoffs contradicts the game’s strong momentum. Marvel Rivals has maintained 200,000+ concurrent players on PC, according toSteam Charts, and was already being acknowledged by Blizzard as a serious competitor to Overwatch, which had previously dominated the hero shooter genre.

“We’re obviously in a new competitive landscape that I think, for Overwatch, we’ve never really been in before,”Overwatch 2director Aaron Keller toldGamesRadar. “There is pressure on the Overwatch team, and a lot of it is internal,” he admitted, referring to how Marvel Rivals is making his team ask if they’re making the “best possible game” they can make.

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