Network campaign co-op and campaign mission replays are among what’s added
I enjoyedHalo Infiniteat launch, but there was a lot that was promised that needed to eventually make it in. It seems as ifthis November updateis going to make due on a lot of prior delays.
Here are the main sticking points of theHalo Infinite2022 November Patch:
Studio 343 explains that you can play the “entireHalo Infinitecampaign together” with up to four players in total, so it doesn’t seem like a half-measure. As for the Forge, 343 stresses that it’s in beta form: “Halo InfiniteForge mode is currently in a beta state, meaning that additional improvements are planned. The Forge Beta will support canvas maps and not developer-made maps (such as Live Fire, Recharge, Fragmentation, etc.). Support for developer-made maps will be implemented in a future update.”
Weirdly, 343still hasn’t figured outbattle pass progression yet, and will be implementing a “match XP beta” (what?) on top of the challenge system.

Here’s a brief look at the changes toHaloInfinite’sXP progression system:
If you can believe it, progression systems in live service games that have been in operation for nearly a year need betas.








