No Rest for the Wickedis about to receive a massive content expansion in the relatively short term, as part of its next major update. According to the latest word from the game’s creative director, Thomas Mahler, multiplayer is coming soon too, though a progression wipe may be bundled in.

Specifically, this information comes from theNo Rest for the WickedDiscord, as spotted and posted by players over on Reddit. Even thoughthe game does enjoy a substantial audience already, it’s notable that it doesn’t currently have multiplayer of any sort. This time around, Mahler was specifically chiming in to confirm that we won’t need to wait until the 1.0 build ofWickedto play co-op. In fact, multiplayer is due to be released either as part of the huge Breach content update or as its immediate follow-up, but there’s a minor catch.

The Seneschal in No Rest For The Wicked

No Rest for the Wicked’s co-op update is on track, possibly as part of the big Pestilence/wipe update

If you were hoping tokeep playingNo Rest for the Wickedforever-more with a single Early Access character, that may not be a realistic option. Mahler has now gone on record to confirm that a wipe is, in fact, coming. The flip side is that it’s not going to be outright mandatory, though playing with a legacy character will effectively lock you out of certain gameplay options and systems.

“Since so many systems and things have changed [for the next major update], it’s not really gonna be a ton of fun for players who already have a lvl30 character with all their stuff maxed out to just quickly play through the new areas and be done with it super quickly,” said Mahler. “So what we decided would be the best course of action is that we’ll still keep your current progression alive, but in a legacy realm…”

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In other words, the wipe is coming as part of the big Breach content update, and it may even includeproper multiplayer functionality. “Worst case the Multiplayer drop comes right after,” said Mahler.”

The good news doesn’t stop there, though, because the goal is also to make the content that’s already available inNo Rest for the Wickedmore interesting and engaging via the Pestilence. The Pestilence is a mysterious new gameplay mechanic that’s effectively going to infect previously cleared regions of the game. Whereas right now regions of Isola Sacra end up locked into specific levels with fixed enemy placements, these will be randomized and level-corrected in the next update. Further, the Pestilence will spawn new enemies, resources, and challenges on top of these, adding a new layer of complexity to the game.

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As for what pestilence is, we don’t know exactly yet. GivenNo Rest for the Wicked‘s creature designs and lore, though, I’ve no doubt it’s going to be cool and horrifying in equal measure.

In a separate comment, Mahler has also confirmed that stack caps are effectively gone in the inventory, as well as adding that we’ll be able to change the time of day to better curate our playing experience. This will be important in the context of the Pestilence, as its presence will change and mutate as it goes.

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All of this is more than a good enough explanation for the presence of what is effectively a soft wipe forNo Rest for the Wicked, though Mahler isn’t certain yet how this might pan out. “I hope this won’t make people review bomb us again,” he said. “Ultimately we’d want people to just have a really good experience playing all the new content, interacting with all the new systems and so on.”

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