While the most topical discussions about theForzafranchise at large usually have something to do withthe latest game’s many fumbles and stumbles, now’s the time to take a look at something different. Did you know that theForzacommunity maintains a humongous list of real-world car paint specifications?
Indeed, there’s a small, but extremely dedicated community ofForzaplayers that’s spent hundreds, if notthousandsof hours meticulously recreating real-world car paint swatches for virtual use. It’s widely accepted thatGran Turismogenerally offers amore pleasing and accurate car paint shader, and the fact of the matter is that some of the default manufacturer paints simply don’t match up to their real-world inspiration. These issues have been around sinceForza Horizon 4, at least, which is when this community of car paint enthusiasts kicked offtheir long-lasting project.

The massive car manufacturer color spreadsheet for Forza games
Setting asidethe incredibly impressive car paint recreation ofGran Turismo 7, it’s a given that many – if not most – players simply won’t care enough about the difference betweenFerrari Red and generic red glossy paint. Yet, the issue of correctly replicating the complexity of car paint is a problem for high-tier racing games, andthe Forza community decided enough was enoughby the time Forza Horizon 4 came out. The problem, at the time, was twofold:
Obviously, there was nothing that players themselves could do about the first part of the problem. As for the second, though… that’s wherethe incredibly impressiveForza Colour Sheetdocumentcomes into the picture.

Featuring a grand total of 10,902 unique real-world paint swatches (as of July 19, 2025) taken from manufacturer libraries, third-party vehicle modders, and various other companies, this document is a testament to one dedicated community’s plight against car paint inaccuracy.
If, for example, you decided that you wanted an almost pixel-perfect British Racing Green Aston Martin inForza Motorsport, and felt that the developers’ official rendition of it was ever-so-slightly off, simply look it up in the document and follow the recreation directions. Every little important bit of information is listed here, from the type of color you should apply (normal, glossy, flake, etc.) to the exact slider values you should input. It’s all in there, kept safe and sound and, perhaps most importantly,still being worked on.

That’s right: even though the community that kicked the project off began their work years ago, whenForza Horizon 4was mucking about,GTPlanet members such as MadaraxUchiha are still actively updating the sheetfor future reference. And don’t forget, since all the modernForzagames share the underlying paint application system, the swatch customization is essentially unified from the ground up.
Obviously, there are still downsides to the system. For example, no matter how much you tweak your car paint values, it’s entirely possible thatForzagames’ respective car paint shaders simply cannot display all the nuance of a given swatch. This, sadly, is unlikely to be on the developerTurn 10’s docket of things to fix aboutForza Motorsport, but at least you now know where to look if you want to get yourForzacar paints as accurate as humanly possible.






