An indie juggernaut that won’t leave our collective consciousness

Where do I start withStardew Valley? Writing about it in any way feels like a huge undertaking — from my own deeply personal experiences to its being the unofficial face of indie game success stories, I could probably fill volumes.

But in an attempt to hone in my focus, I wanted to start with something that amazes me every time I see it — the fact that five years after its release, an indie game is still making the news on a weekly basis, despite the fact that it’s technically not live service.

The Egg Festival in Stardew Valley

Just last week,StardewValleywas all over the headlines for its new availability on Game Pass startingthis fall. I’m honestly not surprised by this in the slightest, because it seems like a perfect candidate to fit the Game Pass formula. It’s the kind of game that you can pick up at any point and have a good time. I already ownStardewon four different platforms, and if I had an Xbox One I’d likely play it on there, too.

Then there’s the fact that even when the news has nothing to do withStardewitself getting an update or coming to new platforms, its name is still evoked by games journalists everywhere. Every time a new indie game comes out that has an 8-bit art style, has a farming mechanic, or vaguely resembles one aspect ofStardew Valleyin any possible way, everyone is explaining what this new game is like based on how similar it is or isn’t to the legendary farming and community sim.

Reeling in a fish from the ocean

I think in the same way that any and every game that had remotely difficult gameplay got compared toDark Soulsto the point of beating a dead horse, the exact same thing is happening withStardew. It feels slightly unfair to these new games that they always have to be fielded through the lens of another game, but I understand why they do it — with something that’s as widespread and well-known asStardew, it’s an easy point of comparison to use to quickly get someone to understand what they’re in for.

For as wildly popular asStardew Valleyis, I’m honestly shocked it has stayed relatively contained to the base game. Even with the addition of theco-op mode, basically the only thing that changes is having more than one player character in the mix. In order to stay relevant, a lot of franchises have to add seemingly endless amounts of DLC, or spin off into other genres entirely —Minecraftis a perfect example of that.

Chatting with Abigail in town

ButStardewhas managed toachieve the same level of ubiquitywithout straying too far from its developer’s original vision. You also have games likeUndertale, but its gameplay, subject matter, and style are more niche and off-the-wall, so it hasn’t been able to break into the mainstream in quite the same way.

So many games these days, especially AAA, struggle with having too many cooks in the kitchen during their development, and the final product ends up being a sludge of overused tropes and mechanics of what executives think will sell. I feel like most people know this already, but if for some reason you missed it — the entirety ofStardew Valleywas made by one guy, who goes by the screen name ConcernedApe. According to the chapter devoted to his work on making the game in Jason Schrier’s bookBlood, Sweat, and Pixels: The Triumphant, Turbulent Stories, it nearly killed him because it was so grueling.

ConcernedApe’s logo as seen in Stardew Valley

While it hurts my heart to know he struggled so much to makeStardewhappen (trust me, I’ve been there), I don’t think it was all in vain. Because he was the only one working on it, he didn’t ever have to compromise his vision. To me, that shines through when I play the game — every mechanic and interaction feels like it has its own personality, which is what draws me into the experience time and time again.

This points to what madeStardew Valleyspecial in the first place, and the reason I think it will never truly go away — the fact that we as players can really feel the passion that continues to go into this project to this day. Of course, I have to give credit to the modders, YouTubers, and streamers who are keepingStardewat the forefront of our minds, but honestly I feel like the game’s natural charm is so much of what has made it such a huge success.

A scarecrow guarding crops from crows

At risk of sounding dramatic, I seeStardewValleyas standing as a symbol of every prospective game dev’s dream: working tirelessly on a passion project, for it then to be met with nearlyunanimous praiseand blossom into a multi-million-dollar franchise.

It’s a game that pays homage to the nostalgia of early farming sims, while at the same time putting a fresh spin on the genre. That sense of earnestness is hard to come by in an industry full of cynicism, and to me, that’s the number one reason whyStardew Valleywill continue to thrive for years to come.

The ghost at the end of the hallway

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow