…not a first-person shooter
[Image credit:Mike Lambert]
Counting up the votes forDtoid’s Best Multiplayer Designwas exciting. I had no idea how the voting would go. Big games likeDestiny,Titanfall, andCall of Duty: Advanced Warfaredidn’t do half as well as you might have expected In fact,Advanced Warfaregot just as many votes as small-but-scrappy titles likeSportsballand1001 Spikes.NidhoggandSportsfriendsmanaged to beat the lot of them though, landing near the middle of the ranks.

Sadly,Plants vs. Zombies: Garden Warfaredidn’t do so hot, though I chalk that up in part to the fact that not a ton of our staff have played it yet. On the other hand, it was nice to see a strong showing from write-ins likeSamurai Gunn,Octodad,Divinity: Original Sin,Borderlands: The Pre-Sequel,Screencheat,Crawl,Cannon Brawl,Gang Beasts,Mercenary Kings,Hearthstone,Magicka Wizard, andGTA Online.
In the end, it was down to three big games:Towerfall: Ascension,Mario Kart 8, andSmash Bros.for Wii U. Keep reading to find out which title won, and don’t forget tovote in the Reader Poll!

[Image byThormeister]
Don’t act too surprised. Like you might have guessed,Super Smash Bros.for the Wii U won our award for Best Multiplayer Design, and for good reason. Eight-player brawls, the Smash Tour board game mode, the incredibly varied and interesting character roster, co-op in just about everything, and the weird “multiplayer against your toys” amiibo integration all added together to helpSmash Bros. push past the always crowd-pleasingMario Kart 8and the young and pluckyTowerfall: Ascension. That’s not to say it wasn’t close call. This one was a squeaker. If just one of our staff members had voted differently, either of the two runners-up could have taken the top spot.

Congratulations to the teams at Nintendo, Bandai Namco Entertainment, and Sora for the win! Now about that rumored Ice Climbers DLC…






