Star Wars Battlefront, Rainbow Six Siege
While it was once a weird one-off thing, more games are starting to eschew single-player campaigns in favor of totally online experiences. While the cynic in me knows a lot of this is to cut costs in favor of pushing controlled environments that publishers can manipulate with microtransactions and DLC, it’s not always a bad thing.
In the case ofTitanfall, which was a good shooter at heart, it kind of failed, mostly because it was bare bones content-wise. For a game likeStar Wars BattlefrontorRainbow Six Siege(the latter of whichwas recently outedas a multiplayer-only game), I can see it working.

Battlefrontgames often ship with a ton of different modes that actually feel unique, and the hero-based gameplay should do a decent job at keeping things fresh. The jury is still out on that of course, but personally, I’ve played so manyStar Warscampaigns in my lifetime that I’m okay with missing out this time.
As forRainbow Six Siege, I liked what I played of the beta, but having played the series since the very first title on PC, I’m a bit bummed. After all,Rainbow Sixhas had great campaigns as recent as theVegassub-franchise, so I definitely feel like I’m going to be missing something.

A lot of you out there absolutely need a single-player campaign intact otherwise there’s “no sale,” which I totally get. After all, once these games are knocked offline (which could happen as early as one year in, according to EA’s track record), their boxes basically turn into paperweights.







