Exactly one week beforethe June 18 Nintendo Direct, I wrote a short piece onClair Obscur: Expedition 33‘s reactive turn-based combatand how it not only reminded me of theMario & Luigigames, but it also made it a perfect substitute due to Nintendo’s series going dormant. I also expressed hopeMario & Luigiwould return someday, but I never thought my prayers would be answered a mere seven days later during Nintendo’s latest showcase.

TitledMario & Luigi: Brothershipand scheduled for a November launch, the first newMario & Luigigame in nine years looks exactly how I envisioned the series would look on a home console after exclusively being on Nintendo’s handhelds. The classic turn-based combat, dodging and countering attacks, an entirely new locale to explore and characters to meet, vibrant visuals and physical comedy. Like a shining phoenix,Mario & Luigiis back and looking better than ever. But this doesn’t just mark a return of this specific series. This could very well mark a real return toMariothemed RPGs in general, especially when you look at the last 12 months Nintendo has had.

Mario and Luigi Brothership Bros attack kicking red shell

Last June, Nintendo announced a remake of 1996’sSuper Mario RPG, and then just a few months later confirmed it would remake 2004’sPaper Mario: The Thousand-Year Dooras well. Both games were lionized by die-hard fans for years, revered as the holy grails of their childhood (the latter was one of my personal all-time favorites), yet were barely ever acknowledged by Nintendo, almost to the point where a more conspiratorial mind could accuse the company of trying to pretend they never existed. They’d be referenced occasionally, but calls for re-releases on modern hardware seemed to fall on deaf ears, or so we all thought.

Fans probably would’ve been satisfied had the two games been added to the Switch’s online service, but instead we got full-fledged remakes that managed to retain what made them so beloved in the first place while updating them for a modern audience. In the case ofThe Thousand-Year Door, I’d argue that—despite some extremely minor grievances—the remake is even better than the original, having been crafted with so much care and attention to detail. It’s clear that the people involving in remaking it held the original in high regard and loved it as much as fans did.

Super Mario RPG Mallow Geno and Bowser looking up

What made these remakes an even bigger deal was the then state ofMarioRPGs. Originally, during the 2000’s, you had thePaper Mariogames on home consoles by Intelligent Systems while the handhelds gotMario & Luigiby AlphaDream. Despite sharing some similarities, they were two distinct series, and fans like myself were more than happy to partake in both, like the guy in thetwo cakes meme. But, in the 2010’s, something changed.Paper Mariosoon morphed into more of an action-adventure series, with many of the traditional role-playing mechanics ironed out. And while the comedic writing never went away, the stories became less interesting and the character designs less varied due to a supposed mandate that meant the games couldn’t “modify” or “create originalMariocharacters” anymore (viaVGC).

It was also suggested that the reason for the sudden shift was because of theMario & Luigigames, withPaper Marioproducer Kensuke Tanabe tellingEurogamer Germany(as translated byNintendoEverything) in 2020: “Nintendo has another RPG series starring Mario and we wanted to distance ourselves from it by making an adventure game with a focus on solving puzzles.” Honestly, this is a baffling explanation since the two series were co-existing for years just fine. The timing of that statement also wasn’t great, sinceMario & Luigideveloper AlphaDream had declared bankruptcy the year before, thanks to declining revenue, suggesting its last two games (remakes of the first and thirdMario & Luigititles) underperformed sales-wise (viaNintendoLife). In fact, by the time Tanabe made that aforementioned statement, AlphaDream had closed down, seemingly rendering theMario & Luigiseries homeless.

Paper Mario: The Thousand-Year Door battle

So, withPaper Marioshifting genres and uncertainty surrounding the future ofMario & Luigiseries, the last several years were pretty dire for anyone wanting aMario-themed RPG. Then, we got hit with the one-two combo of the aforementioned remakes. While this was still cause for celebration, I wasn’t yet ready to call this a new beginning forMarioRPGs. It was evident at the time that Nintendo was prepping for its next console, which would presumably have the real heavy hitters. So, to keep current Switch fans occupied, the company has fallen back on remakes, remasters, and re-releases. Don’t forget, this year we’ve also had remakes ofAnother CodeandMario vs. Donkey Kong, plus there’s a port ofLuigi’s Mansion 2round the corner anda port ofDonkey Kong Country Returnsin early 2025.

In the case of the RPG remakes, I suspected Nintendo was also testing the waters, trying to see if there really was as much demand for these games as fans claimed or if it was just a very vocal minority unwilling to let go of their nostalgia. In itslast fiscal report, Nintendo revealed theSuper Mario RPGremake had sold at least 3.31 million units worldwide, and while we lack exact figures for thePaper Marioremake, it was reportedly at the top of the physical sales charts in Japan for its first two weeks (viaGematsu). According toChris Dring of GamesIndustry.biz, it also topped the UK physical sales charts, with an even stronger launch than theSuper Mario RPGremake.

Mario and Luigi Brothership combat dodging boss attacks

All in all, it sounds like these have been successful, which gave me hope that Nintendo would return to the well ofMarioRPGs. Or at least try more remakes, like with the originalPaper Mario. The announcement ofMario & Luigi: Brothership, however, makes me think these remakes weren’t an experiment at all, but a new beginning.Brothershipwill be launching in just five months, so it obviously wasn’t pitched in response to the sales of the recent remakes. All three games had to be in development within close windows, which hopefully means Nintendo is already committed to bringing back itsMarioRPGs.

Ideally, this could mark a return to form forPaper Mario, although the strong sales for 2020’sThe Origami King(the last wholly original entry) means I wouldn’t be surprised if it sticks to its modern formula. (For the record,The Origami Kingpushed 2.82 million copies in three months, the fastest of anyPaper Mariogame.) Even if that’s the case, Nintendo’s already giving us a newMario & Luigiand will hopefully keep the series going, as long asBrothershipdoesn’t bomb in the sales charts, but what if we end up getting a direct sequel toSuper Mario RPG? Or something entirely original that has its own fresh ideas but retains the RPG elements people loved from those remakes?

OW2 Mercy in her Rose Gold skin

The fact these three games exist at all is a sign that Nintendo recognizes theMarioRPG audience as one worth selling to, and makes me excited for the possibility of what futureMarioRPGs could look like on the Switch 2. Such projects probably won’t happen for several more years, but I have more optimism now than I did this time last year.

At the beginning of 2023, if you had told me Nintendo would be releasing threeMarioRPGs, two of them being remakes of beloved retro titles, in the space of a year, I’d have called you delusional. Yet Nintendo is doing exactly that. I could be getting ahead of myself and this all becomes horribly dated at some point in the distant future, but for now, I have faith that theMarioRPG fan-base will continue to eat well.

Weapons kid running in street

Rick and morty falling through colorful space and Belly, Conrad, jere, Taylor, and Steven gathered around a table outside in the summer i turned pretty

Battlefield 6 aiming RPG at a helicopter

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.

A man caught in an alien tree in Abiotic Factor.